Tournament Rules

Eastvale Athletes Training Camp 7on7 Game Rules

  1. Field Dimensions:
    A. Field Length – 45 yards long
    B. Field Width – regular field width
    C. End Zone – 10 yards deep
  2. Starting the Game:
    A. A central time keeper will be designated. All games will begin and end on this persons instructions. He will also announce the time remaining at the 10, 5, and 2 minute mark.
    B. Visitors will have first possession (top team in bracket or first team listed will be the visitor). The home team will have first possession the 2nd half (bottom team in bracket or 2nd team listed will be the home team). NO TEAM WILL BE ALLOWED TO PARTICIPATE WITHOUT MATCHING JERSEYS OR SHIRTS!
    C. Visitors, will always align their team on the right sideline facing the end zone, home team will always align their team on the left sideline facing the end zone.
    D. Referee will announce/post score before each offensive possession begins.
    E. Mouth piece optional but not required for all players.
    F. The ball is always placed in the middle of the field unless team chooses to move to either hash mark except on extra points. Ball in the middle of the field.
  3. Moving the Ball:
    A. No kicking/punting.
    B. Field is marked at 15 yard intervals with cones. (3 first downs without a penalty would result in a touchdown).The first and second 15 yard intervals, the offensive team has 3 downs to score or gain a first down. The third and final 15 yard interval the offensive team has 3 downs to score.
    C. Possession always begins at the 45 yard line in the middle of the field.
    D. Offenses always move in the same direction.
    E. Offenses are allowed one run play per GAME. (A pass caught behind the line of scrimmage must be a forward pass)
  4. Rules:
    A. No blocking.
    B. Receiver/Ball carrier is legally down when touched below the neck with one or both hands. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Expulsion of a player (s) if ruled unsportsmanlike & flagrant). If player is touch below the waist player is NOT DOWN.
    C. Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a Fumble/dead ball. The 4.0 second count remains in effect on snaps.
    D. Each team will have 25 seconds to snap the ball once it has been marked ready for play; delay of game penalty will be loss of down plus 5 yards.
    E. The QB is allowed 4.0 seconds to throw the ball. The Official timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as soon as the QB releases the ball.
    F. If release is under 4.0 seconds, the play goes on.
    G. If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the play is over (the play is not blown dead), then brings the ball back to the original line of scrimmage with loss of down. (The timekeeper will be an official or coach from a team that is not playing)
    H. Defensive Pass Interference will be a spot foul (1st down at the spot).
    I. Responsibility to avoid contact is with the defense. There will be NO chucking. Deliberate bumping or grabbing. These actions will result in a penalty at the end of the play (5 yard penalty)
    J. Offensive pass interference is the same as NCAA rules.
    K. Interceptions may be returned (no blocking rule applies). If an interception is returned beyond the 45 yard line (the offensive origination point) it is a touchdown and point after attempt should ensue.
    L. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot. Clock does not stop and any delay by offense in retrieving and returning the ball TO THE REFEREE will result in a delay of game and will be a 5 yard penalty from the succeeding spot.
    M. The offensive center is not an eligible receiver (teams must have a center or use provided QB tee). If A QB Tee is used the QB tee will be placed at the LOS by the QB after each play.
    N. The center will be responsible for setting or re-positioning the Referee bean bag at the line of scrimmage.
    O. No taunting or trash talking. (5 yard penalty & expulsion if flagrant).
    P. The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over. (There is no kicking). Four down territory occurs only after offense proceeds to or inside the 15 yard line cone (third quadrant).
    Q. Fighting: The player (s) involved will be ejected from the game and tournament. If a team fight occurs, the teams involved will be ejected from the tournament and denied participation in any remaining tournaments for that year!
    R. Two delay of game penalties on the same possession results in a turnover. The opposing team will then put the ball in play on the 45 yard line.
    S. Any dead ball foul on a play that results in the defense getting the ball and it is unable to be penalized back to the 50 yard line will result in a loss of down penalty. The defense, not the offense, would be starting play with 2nd down.
    T. The offensive snap is snapped from the ground. However, the snap does not need to be hiked between the legs. A player can turn and face his team, take a knee and snap the ball.
  5. Scoring:
    A. 6 points for TD, 1 point for PAT from 3 yard line, 2 point PAT from 10 yard line (interception on PAT is dead ball). Official score is kept by field referee and game manager.
  6. A Tie Breaker:
    A. After coin flip to determine first possession, teams will alternate 4 down series from the 15 yard line. A winner is determined when one team scores during its possession and the other does not. (Federation rules). If a second overtime period is necessary, each team must then go for two points on the conversion attempts.
  7. Time:
    A. 25 minute games (continuous clock)
    B. No time outs. (EXCEPTION: Injuries. Both games on the Field will halt until player (s) can be removed as soon as safety dictates).
    C. 10 minute half-time.
    D. 7 on 7 tournaments require that all games start/end at the same time. If a team (s) are late and cannot start when the tournament officially starts, they will begin play with whatever time is left on the tournament clock.
    (Not to exceed 10 minutes of 1st half. Forfeit will occur after 10 minutes of the 1st half) IT IS IMPERATIVE TO KEEP TO THE TOURNAMENT TIME SCHEDULE. Teams must be on site and ready to play when scheduled. Injury time outs may reduce the amount of time between halves and/or between games to maintain the game schedules.
  8. Secondary Coverage’s: Two coverage allowed (man & zone)
    A. Cover 1 (man free)
    B. Cover 2
    C. Cover 3
    D. Cover 4 (quarter-quarter halves, or straight quarters).
  9. Teams / Eligibility / Uniforms:
    A. 24 player maximum 7 players minimum per team
    B. All participants must be in the same grade as the division they are registered for, or 1 grade lower.
  10. Coaches:
    A. Coaches are responsible for following all rules.
    B. Coaches are responsible for reporting accurate data (rosters, eligibility, age, grade level).
    C. There is a zero tolerance policy on cheating. Any coach that violates rules & EATC policies will be denied access to coach for an entire season and will forfeit his team participation in upcoming tournaments and all tournament fees. However players are eligible to attend the event.
    D. coaches must wear a team shirt/uniform. A team may not have more than four (4) coaches on the sideline. All coaches must register with EATC.
  11. Rainouts and Weather delays:
    A. EATC officials will determine all rainouts and weather delay. Make ups will be determined by EATC League Officials.
    B. On rainouts or tournament delays, information will be communicated to head coaches and posted on the website and social media sites.
    C. Coaches will communicate the same info to their players and parents.
  12. Team Area:
    C. Teams must pick up trash after the completion of games.
  13. Misc:
    A. All Coaches are to be positive and encouraging to players.